Micro Armour: The Game - WWII, 2nd Ed. (hardcover)
GHQ Stock # MG14
GAME SCALE: 1 sq. inch vehicle or infantry stand = 1 platoon;
1 inch of terrain = 100 yds/m; 1 game turn = 3 minutes battle time
TYPICAL GAME: 12 to 15 turns; 2' x 4' tabletop for 2 players;
2-3 hours playtime.
"Micro Armour®: the Game - WWII" is more than a set of miniatures rules
for simulating tactical armored warfare in the mid-20th century, it’s a
“research engine” that allows you to experiment with the technology,
tactics, and doctrine of all the important players in the real world.
This is a system designed with the history enthusiast as well as the game
player in mind. The rules are concise, easy to learn and fun to play.
This revised, full-color edition includes in-depth rules and examples
covering ground combat, air strikes, movement, terrain and more.
Pit your force's training, experience, and "cohesion"
against your opponent's in historical and "what-if" battles!
136 full color pages, hardcover
This NEW edition includes:
• 28 pages of revised and expanded weapons
data for Belgium, Finland, France, Germany,
Hungary, Italy, Japan, Poland, Romania,
Soviet Union, UK & US
• Expanded aircraft data for France, Germany,
Italy, Japan, Poland, Soviet Union, UK & US
• 8 ready-to-play scenarios
• Combat charts and tables
• Instructions for designing scenarios
• New full color game markers